Tag: 6th edition

Game – Eldar versus Tau/Necrons

Mymeara Eldar deployed behind defense line
Eldar deployed
Eldrad and Fire Warrior in close combat with Riptide
Eldrad and Fire Warrior in close combat with Riptide
So I managed to play a game today.  I dropped by Mugu games and got a pickup game of 1850 against a Tau/Necron player.  I  got absolutely smashed, but it was great seeing the army on the table.  It was also fun seeing the new Tau and how disgusting they can be.  I loved seeing the new models though and picked up a Riptide for my Tau allies.
My list:
HQ: Eldrad
Troops: Guardians w/ Warlock (spear,embolden) Missile Launcher
Troops: Guardians w/ Warlock (spear,embolden) Missile Launcher
Troops: Dire Avengers w/ Bladestorm, Defend, 2 SC
Troops: Dire Avengers w/ Bladestorm, Defend, shimmershield
               Wave Serpent w/ Brightlances and Cannon
Troops: Rangers (Pathfinder upgrade)
Troops: 4 Jetbikes (Cannon)
Elite: Fire Dragons w/ Exarch (Tank Hunter, Crack Shot)
Heavy: War Walkers with Scatter lasers
Heavy: Fire Prism (Cannon)
Heavy: Falcon ( Bright Lance)
Fortification: Aegis with Gun Emplacement
His Army (roughly)
HQ: Commander suit, 2+ save, drone controller, ignore cover, kitchen sink
HQ: Necron dude that makes Night Fight and Lightening
Troops: Fire Warriors
Troops: Fire Warriors
Troops: Immortals (I think, they never did anything)
Elite: Riptide with Ion gun and drone
Elite: Riptide with Ion gun and drone
Heavy: 3 Broadsides, 10 bajillion missiles, ingored cover
Deathmarks in Flying Croissant
I’m sure I missed stuff in his army, but pretty much the main threat was the two Riptides and then the Broadsides with the commander.  He dropped a lot points into them and all I know is they could all shoot different things, they all ingored cover, and whatever they shot,  they deleted off the board.  I thought they were all toughness 5, but it turns out that was only the commander.  I kind of ignored them after they took a full War Walker broadside (guided) and didn’t take a single wound.  I found later the broadsides were only toughness 4 and 3+ saves.  In the end game I dropped Fire prism small templates on them to double them out and killed two.  If I had realized that earlier, I would have focused fire on them with the bright lances and other 8+ strength weapons and that might have given me a chance at the game.
I also forgot that the mission type was Big Guns Never Tire, and I could have scored with my Fire Prism at the end to at least make the game closer.  It ended with all of my troops dead, two of his troops dead, but the Necrons untouched to claim his objective.
Highlights and Low Lights.  Rangers are awesome.  They put most of the wounds on a Riptide which I managed to bring down turn 2.  The pathfinder upgrade is totally worth it, giving those ap2 shots and awesome cover saves.  The Fire Prism also preformed admirably and I would definitely take it over a Falcon.  The War Walkers didn’t kill anything, but they drew a lot of fire, and thanks to a 4+ Invul from Psychic powers it took a lot of shots to kill them.  Eldrad charged the Riptide with one Fire Dragon and held him in combat for two full turns.  If I had any sort of counter attack in the list, I might have been able to come in and finish him off, but he kept the Riptide locked up and not shooting my army from turn 3 – 6.  
The bad.  Guardians are crap.  They were really only there for objective holding, but with all the cover ignoring weapons the Tau had, they got slaughtered (even with a 4+ Invul from Eldrad).  Everything is so freaking expensive in this codes for how it performs.  Wave Serpents either need a 4+ invul or drop 100 points in cost.  The Falcon couldn’t hit the broad side of a barn with BS:3.  All the troops are so fragile and expensive, it’s just too easy to shoot them off the board.  I might try a list with 3 squads of Rangers and 3 Jetbikes.  Also aat 1850 the Eldar need two Farseers.  I also need Fortune. So one take book powers the other Eldar powers.  Overall it was a fun game but the cover ignoring weapons he was shooting me with were just too much to cope with.



Game: Eldar vs Tyranids

Michael and I played a game this afternoon. 1850 points and he ran his Tyranids while I did my Eldar with a small ally contingent of Tau. We ended up rolling Purge the Alien with diagonal deployment, which was probably the worst scenario for Michael’s Tyranids. My list had a lot of shooting while his had pretty much none. The Farseers also gave him some serious problems with psychic powers.

The main issue with my list was that it’s kind of boring to play. Cast a bunch of psychic powers and then unload shots on enemy. I’m going to have to modify a bit to get some movement back in.

The highlight unit for me was the Harlequins with Eldrad attached. They finished off two squads of Genestealers, a Tervigon and a bunch of Hormogaunts. They can cause some serious hurt with the right psychic powers and 40 rending attack on the charge is really scary for most people. I will have to eventually pick up the actual models, which scares me a little as they look like they will be really hard to paint.

Eldar Deployment
Eldar castled up with Tyranids accross
Tyranid deployment
Eldar base
Fire warriors (proxied guardians) line up for firing.
Hive Tyrant eating Fire Warriors



Lamenters versus Tyranids

Michael and I played an 1850 point game today that was a lot of fun.  We played the Relic Mission and Dawn of War deployment.   Michael had first turn and hid everything behind ruins (which with his Warlod trait gave him 3+ saves) and infiltrated the genestealers.  I put my Land Raider center and flanked it with predators with all my marines hiding behind.

First turn we had a bit of wait and see as neither of us wanted to be stuck in the center giving the other player easy charge lanes.  We both moved up a little and positioned.  I did kill a couple hormaguants with the Vindicator, but FNP genestealers from pyschic powers and also 5+ invuls prevented too much damage on the first turn.

Second turn both mawlocs deepstruck, destroyed the Vindicator and killed a couple marines.  His Tyrant dropped down to try and bust the land raider.  He did pen, but only managed to shake it.  My turn I unload everything in the mawlocs behind my line and manage with the charge to kill both.  I also brought the Tyrant down to 1 wound and charged the hormagaunts that were approaching the relic with the death company.   50 re-roll to hit and wound attacks later they were gone.  I also flamed and assaulted the genestealers on my flank Though FNP saved them big time.  In the end we both killed about half our units there.

My warlord had possession of the Relic (thanks to his Warlord trait making him Scoring, but the unit had a Trygon on one side and 12 Genestealers on the other.  The 10 death company were wiped out, but the Reclusiarch in a challenge with the Brood lord stayed up thanks to his invul save.  They were finished off by the Trygon but managed to thin a couple out on their way.

The rest of the game was a big scrum in the middle.  I still had a few shooting vehicles with nothing interesting to shoot, and I poored all my infantry into the middle to try and keep his troops from picking up the relic.  In the end all my troops were wiped out, he had 3 genestealers left on  a flank, too far away to get the relic, but giving him linebreaker.  We both killed each others warlords, but he had first blood.  So the Tyranids won 3-2.  The game was a blast and really close.  We each had fun moments and it was a particularly bloody match.  One of the best games we’ve played together and we both had a lot of fun.

Lamenters:
Reclusiarch
10x Death Company
1x Land Raider Crusader
10x Assault Marines (PF, Plasma guns)
10x Assault Marines (PS, Flamers)
5x Sanguinary Guard with banner
1x Priest with Jump Pack
1x Vindicator
1x Predator w/ HB
1x Baal Predator w/ Flamestorm
3x Bikes with plasma guns

Tyranids:
Hive Tyrant w/ Wings and Lash Whip
12x Genestealers Broodlord and Toxin Sacs
12x Genestealers Broodlord and Toxin Sacs
20x Hormagaunts w/ Toxin Sacs and Adrenal Glands
3x Hive Guard
1x Zoanthrope
1x Zoanthrope
1x Mawloc
1x Mawloc
1x Trygon Prime




Battle of Epsilon Corvi

Battle of Epsilon Corvi – Mission 2.

Initial board setup
Initial board setup
Lamenters Deployment
Lamenters Deployment
Tyranids Deployment
Additional Deployment
Flying Hive Tyrant moving forward first turn
Assault Squad getting assaulted after flaming Genestealers
Lamenters advancing forward
Mephiston taking on last Zoanthrope and two Genestealers
Mission: The Scouring (6 random objectives, fast attack scoring)

Deployment: Vanguard Strike (Diagonal)
Points: 1750 (kind of)

Lamenters list is here.

The Tyranid list is below.  Sadly there was a mistake on the expected points value, and the Tyranids were only 1500 points.  This definitely skewed the game in my favor.

HQ:
Hive Tyrand (wings)

Troops:
8 Genestealers (toxin sacs)
1 Broodlord

8 Genestealers  (toxin sacs)
1 Broodlord

24 Hormaguants (adrenal glands, toxin sacs)

Fast:
12 Gargoyles (adrenal glands, toxin sacs)

1 Harpy

Elite:
2 Zoanthropes
2 Zoanthropes

Heavy:
Trygon Prime

Tyranids had first turn and they slowly advanced up the middle.  Nervous about the flamers in the front of my army, they tried to stay back a little, but not far enough, as the flamers were able to move in and wipe out one of the units of Genestealers.  A couple marines got killed by the force dome psychic power as there shots  bounced back.

The next turn the Gargoyles, Hormaguants and Trygon wiped out the two squads.  The free overwatch hits with the flamer managed to thin out the Gargoyles pretty well, but didn’t do much to the larger creatures.  The other unit of Genestealers assaulted an assault marine squad in cover, and with the lack of grenades, were fairly ineffective.  The Vanguard Vets came in and assaulted a unit of Zoanthropes and killed one, while Mephiston made a huge 10″ charge and killed the Trygon, Mephiston with Iron Arm and Warp Speed made him super nasty in combat.

Third turn the Hormaguants charged into Mephiston and managed to bring him down to one wound but the Sanguinary Guard joined in and wiped the unit out.  The flyrant charged into the vanguard veterans and killed two, but the return attacks finished off the big bug.  The genestealers lost combat and ran, though they managed to get into cover.

Fourth turn was mostly re-positioning and the movement toward objectives.  While a few smaller combats finished up.  Going into the last turn the Tyranids were down to the Harpy, one Zoanthropes, and a couple Genestealers.  Mephiston was stuck in combat with the Zoanthrope and genestealers, and an assault squad managed to ground the Harpy and the TH/SS Terminators pounced on it out of the Land Raider.  The game ended on turn 5 with a great victory to the Lamenters.  They of course had a huge upper hand since they were playing with 250 more points!  Always check lists before you start a game.

The game was a blast, and we have two more missions in our mini-campaign.  Learned a bunch of stuff about 6th edition and the army, and I’m really enjoying the new mechanics and play-style.  We played with mysterious objectives this game, and they really didn’t have any impact on the game.  Even the sabotaged one never blew up the entire game.  We never remembered challenges, and I keep forgetting to throw grenades, something I’ve been wanting to try and always forget!  Can’t wait for another game.




6th Edition Objective Marker PDF’s

With the new missions in 6th Edition, there is a lot more book keeping to be done.  I have started to create tokens for all the various uses and the first one I did was for objectives.  Included in the document are six copies of each possible ‘Mysterious Objective’ result as well as enough of the various VP markers for all the primary and secondary missions.  I’m still working on tokens for Mysterious Terrain, vehicle damage, hull points, and psychic powers.  I am not a graphic designer but I hope you will find them useful.  I print them on  card-stock and then laminate and cut out.  A 1.25″ whole punch works great for the round objective markers.

Link: 6th Edition Objective Marker PDF




A few thoughts on 6th Edition

So I played two small games this weekend with my Eldar versus Lamenters to figure out how the rules would work in 6th Edition.  It was a lot of fun and I look forward to the new game.  This will probably be something I avoid tournament play as it seems wound allocation and other things can be abused pretty badly.  A few first impressions though:

Blood Angels will still be fun to play and my army won’t change too much except for a few things.  Death Company.  They are amazing.  With 5 strength 5 attacks on the charge these guys are going to wipe out anything they come across.  Paired with  a Chaplain or Reclusiarch they will be re-rolling both to-hit and to-wounds rolls!  So ten of these guys jumping out of a Storm Raven or Land Raider will be laying about 40 wounds most marine equivalents.  Sadly Furious Charge loses the +1 to Initiative, which is going to really drop the survivability of the Assault Marines.  I depended on I:5 to keep them alive.  The free I:10 attack is nice, but can only be used if they didn’t move 12″ in the movement phase.  Playing with Mephiston the other day I rolled probably the perfect combo of psychic powers for him.  Between the 3 powers he got: +D3 Strength, Toughness, Initiative and attacks; Eternal Warrior, Fleet, and re-roll all failed to-hit, wound, and saving throws!  While that was a pretty lucky set of psychic powers, most of them looks like they will have uses.

Eldar will get a nice rejuvenation with Eldrad being awesome with psychic powers (gets 4 and casts 3), and jet-bikes are really nice always getting a 5+ cover and being crazy fast if they need to be.  War Walkers are still great, and in my game I saw how useful the new squadrons rules are when one got immobilized I was able to leave it behind and move onto the objective with the other two (it was the mission that heavy support choices were scoring units).  I also discovered the joy of Dire Avengers with Shimmershield and Defend.  They were a nice tar-pit for a squad of TH/SS Terminators and a Librarian the entire game.  Dropping them down to a single attack a piece was brutal and with a 5+ the Eldar were able to really hang in there.

Overall my impression were good, though both armies will change a little and I will have to get used to the new rules.  I like the character that has been infused into the mission and game as a whole and think so far that it is a better system than the last.

Reclusiarch in Terminator Armor
Reclusiarch in Terminator Armor




Look what I got today

Sadly I won’t have a lot of time to look at it until the weekend.  Gorgeous book and I’m looking forward to diving in.