Game – Eldar versus Tau/Necrons
Eldar deployed |
Eldrad and Fire Warrior in close combat with Riptide |
Eldar deployed |
Eldrad and Fire Warrior in close combat with Riptide |
Michael and I played a game this afternoon. 1850 points and he ran his Tyranids while I did my Eldar with a small ally contingent of Tau. We ended up rolling Purge the Alien with diagonal deployment, which was probably the worst scenario for Michael’s Tyranids. My list had a lot of shooting while his had pretty much none. The Farseers also gave him some serious problems with psychic powers.
The main issue with my list was that it’s kind of boring to play. Cast a bunch of psychic powers and then unload shots on enemy. I’m going to have to modify a bit to get some movement back in.
The highlight unit for me was the Harlequins with Eldrad attached. They finished off two squads of Genestealers, a Tervigon and a bunch of Hormogaunts. They can cause some serious hurt with the right psychic powers and 40 rending attack on the charge is really scary for most people. I will have to eventually pick up the actual models, which scares me a little as they look like they will be really hard to paint.
Eldar Deployment |
Eldar castled up with Tyranids accross |
Tyranid deployment |
Eldar base |
Fire warriors (proxied guardians) line up for firing. |
Hive Tyrant eating Fire Warriors |
Michael and I played an 1850 point game today that was a lot of fun. We played the Relic Mission and Dawn of War deployment. Michael had first turn and hid everything behind ruins (which with his Warlod trait gave him 3+ saves) and infiltrated the genestealers. I put my Land Raider center and flanked it with predators with all my marines hiding behind.
First turn we had a bit of wait and see as neither of us wanted to be stuck in the center giving the other player easy charge lanes. We both moved up a little and positioned. I did kill a couple hormaguants with the Vindicator, but FNP genestealers from pyschic powers and also 5+ invuls prevented too much damage on the first turn.
Second turn both mawlocs deepstruck, destroyed the Vindicator and killed a couple marines. His Tyrant dropped down to try and bust the land raider. He did pen, but only managed to shake it. My turn I unload everything in the mawlocs behind my line and manage with the charge to kill both. I also brought the Tyrant down to 1 wound and charged the hormagaunts that were approaching the relic with the death company. 50 re-roll to hit and wound attacks later they were gone. I also flamed and assaulted the genestealers on my flank Though FNP saved them big time. In the end we both killed about half our units there.
My warlord had possession of the Relic (thanks to his Warlord trait making him Scoring, but the unit had a Trygon on one side and 12 Genestealers on the other. The 10 death company were wiped out, but the Reclusiarch in a challenge with the Brood lord stayed up thanks to his invul save. They were finished off by the Trygon but managed to thin a couple out on their way.
The rest of the game was a big scrum in the middle. I still had a few shooting vehicles with nothing interesting to shoot, and I poored all my infantry into the middle to try and keep his troops from picking up the relic. In the end all my troops were wiped out, he had 3 genestealers left on a flank, too far away to get the relic, but giving him linebreaker. We both killed each others warlords, but he had first blood. So the Tyranids won 3-2. The game was a blast and really close. We each had fun moments and it was a particularly bloody match. One of the best games we’ve played together and we both had a lot of fun.
Lamenters:
Reclusiarch
10x Death Company
1x Land Raider Crusader
10x Assault Marines (PF, Plasma guns)
10x Assault Marines (PS, Flamers)
5x Sanguinary Guard with banner
1x Priest with Jump Pack
1x Vindicator
1x Predator w/ HB
1x Baal Predator w/ Flamestorm
3x Bikes with plasma guns
Tyranids:
Hive Tyrant w/ Wings and Lash Whip
12x Genestealers Broodlord and Toxin Sacs
12x Genestealers Broodlord and Toxin Sacs
20x Hormagaunts w/ Toxin Sacs and Adrenal Glands
3x Hive Guard
1x Zoanthrope
1x Zoanthrope
1x Mawloc
1x Mawloc
1x Trygon Prime
Battle of Epsilon Corvi – Mission 2.
Initial board setup |
Lamenters Deployment |
Tyranids Deployment |
Additional Deployment |
Flying Hive Tyrant moving forward first turn |
Assault Squad getting assaulted after flaming Genestealers |
Lamenters advancing forward |
Mephiston taking on last Zoanthrope and two Genestealers |
Deployment: Vanguard Strike (Diagonal)
Points: 1750 (kind of)
Lamenters list is here.
The Tyranid list is below. Sadly there was a mistake on the expected points value, and the Tyranids were only 1500 points. This definitely skewed the game in my favor.
HQ:
Hive Tyrand (wings)
Troops:
8 Genestealers (toxin sacs)
1 Broodlord
8 Genestealers (toxin sacs)
1 Broodlord
24 Hormaguants (adrenal glands, toxin sacs)
Fast:
12 Gargoyles (adrenal glands, toxin sacs)
1 Harpy
Elite:
2 Zoanthropes
2 Zoanthropes
Heavy:
Trygon Prime
Tyranids had first turn and they slowly advanced up the middle. Nervous about the flamers in the front of my army, they tried to stay back a little, but not far enough, as the flamers were able to move in and wipe out one of the units of Genestealers. A couple marines got killed by the force dome psychic power as there shots bounced back.
The next turn the Gargoyles, Hormaguants and Trygon wiped out the two squads. The free overwatch hits with the flamer managed to thin out the Gargoyles pretty well, but didn’t do much to the larger creatures. The other unit of Genestealers assaulted an assault marine squad in cover, and with the lack of grenades, were fairly ineffective. The Vanguard Vets came in and assaulted a unit of Zoanthropes and killed one, while Mephiston made a huge 10″ charge and killed the Trygon, Mephiston with Iron Arm and Warp Speed made him super nasty in combat.
Third turn the Hormaguants charged into Mephiston and managed to bring him down to one wound but the Sanguinary Guard joined in and wiped the unit out. The flyrant charged into the vanguard veterans and killed two, but the return attacks finished off the big bug. The genestealers lost combat and ran, though they managed to get into cover.
Fourth turn was mostly re-positioning and the movement toward objectives. While a few smaller combats finished up. Going into the last turn the Tyranids were down to the Harpy, one Zoanthropes, and a couple Genestealers. Mephiston was stuck in combat with the Zoanthrope and genestealers, and an assault squad managed to ground the Harpy and the TH/SS Terminators pounced on it out of the Land Raider. The game ended on turn 5 with a great victory to the Lamenters. They of course had a huge upper hand since they were playing with 250 more points! Always check lists before you start a game.
The game was a blast, and we have two more missions in our mini-campaign. Learned a bunch of stuff about 6th edition and the army, and I’m really enjoying the new mechanics and play-style. We played with mysterious objectives this game, and they really didn’t have any impact on the game. Even the sabotaged one never blew up the entire game. We never remembered challenges, and I keep forgetting to throw grenades, something I’ve been wanting to try and always forget! Can’t wait for another game.
With the new missions in 6th Edition, there is a lot more book keeping to be done. I have started to create tokens for all the various uses and the first one I did was for objectives. Included in the document are six copies of each possible ‘Mysterious Objective’ result as well as enough of the various VP markers for all the primary and secondary missions. I’m still working on tokens for Mysterious Terrain, vehicle damage, hull points, and psychic powers. I am not a graphic designer but I hope you will find them useful. I print them on card-stock and then laminate and cut out. A 1.25″ whole punch works great for the round objective markers.
Link: 6th Edition Objective Marker PDF
So I played two small games this weekend with my Eldar versus Lamenters to figure out how the rules would work in 6th Edition. It was a lot of fun and I look forward to the new game. This will probably be something I avoid tournament play as it seems wound allocation and other things can be abused pretty badly. A few first impressions though:
Blood Angels will still be fun to play and my army won’t change too much except for a few things. Death Company. They are amazing. With 5 strength 5 attacks on the charge these guys are going to wipe out anything they come across. Paired with a Chaplain or Reclusiarch they will be re-rolling both to-hit and to-wounds rolls! So ten of these guys jumping out of a Storm Raven or Land Raider will be laying about 40 wounds most marine equivalents. Sadly Furious Charge loses the +1 to Initiative, which is going to really drop the survivability of the Assault Marines. I depended on I:5 to keep them alive. The free I:10 attack is nice, but can only be used if they didn’t move 12″ in the movement phase. Playing with Mephiston the other day I rolled probably the perfect combo of psychic powers for him. Between the 3 powers he got: +D3 Strength, Toughness, Initiative and attacks; Eternal Warrior, Fleet, and re-roll all failed to-hit, wound, and saving throws! While that was a pretty lucky set of psychic powers, most of them looks like they will have uses.
Eldar will get a nice rejuvenation with Eldrad being awesome with psychic powers (gets 4 and casts 3), and jet-bikes are really nice always getting a 5+ cover and being crazy fast if they need to be. War Walkers are still great, and in my game I saw how useful the new squadrons rules are when one got immobilized I was able to leave it behind and move onto the objective with the other two (it was the mission that heavy support choices were scoring units). I also discovered the joy of Dire Avengers with Shimmershield and Defend. They were a nice tar-pit for a squad of TH/SS Terminators and a Librarian the entire game. Dropping them down to a single attack a piece was brutal and with a 5+ the Eldar were able to really hang in there.
Overall my impression were good, though both armies will change a little and I will have to get used to the new rules. I like the character that has been infused into the mission and game as a whole and think so far that it is a better system than the last.
Reclusiarch in Terminator Armor |
Sadly I won’t have a lot of time to look at it until the weekend. Gorgeous book and I’m looking forward to diving in.