Category: 40k

Wraithknight WIP

A few WIP shots of the Wraithknight. Still lots of detail work to do, but it’s coming along nicely.

  Eldar Mymeara Wraithknight
Eldar Mymeara Wraithknight
Eldar Mymeara Wraithknight




Finished Wave Serpents

Eldar Mmeara Wave Serpents
Two Eldar Mymeara Wave Serpents

I finished up two more Wave Serpents last night.  I did a little conversion to side mount the turret weapons rather than have one on each side.  They are also magnetized to switch out and I will make more of the options in the future.  This gives me three painted Wave Serpents in total and I would like to convert one of my Falcon hulls as well as the Wave Serpents are really good in the new codex.



First Game with New Eldar

A few pictures from my first game with the new Eldar codex. It was an odd game, as there was a new player in the store who had just assembled a couple Tyranid models so he took 500 points of Tyranids and I took 1500 Eldar and we fought a Dark Angels player with 2000 points.  My list was just made to try a couple different things and isn’t really optimized in any way:

Eldar 1500
HQ: Farseer with spirit stone
Troop: 10 Guardians w/ scatter lasers
Troop: 10 Guardians w/ scatter lasers
Troop: 5 Rangers
Troop: 4 Jetbikes
Elite: 5 Fire Dragons in Wave Serpent w/ scatter lasers
Heavy: Wraithknight with suncannon and scatter laser
Heavy: 3 War Walkers with scatter lasers
Heavy: 1 Fire Prism

Tyranids:
1x Tervigon w/ some upgrades
10x termagaunts
1x Trigon Prime

Dark Angels Double Wing:
2x 10 man Terminator Squads
2x Full Bikes with Attack Bikes
3 Whirlwinds

Things were looking pretty terrible after first turn.  I’ve never played Dark Angels before and didn’t realize what deepstriking Terminators could do, not scouting bikes.  Everything was right in our face turn 1 and he obliterated most of our troops and my Farseer turn 1.  The whirlwinds all ignored cover and each hit deleted my crappy troops that were needing cover.  By the end of the turn the only troops we had alive were about 3 guardians and the Tervigon.

We decided to at least play a turn or two to see if we could do anything, and it turned out we could!  The Wraithknight showed his value when he obliterated 6 of the Terminators with his 3 TL plasma cannon blasts on terminators which were bunched up from deepstriking.  The War Walkers, Fire Prism, Wave Serpent and Fire Dragons then unloaded into Belials terminators and brought them down by half.  Everything that could assault at that point did assault to try and be locked in combat to take cover from the Whirlwinds.  The Trigon and Wraithknight charged the remained 4 Terminators at wiped them out and only taking a single wound back.  It’s pretty awesome for Terminators to need 4’s to wound.

Turn 2 was very little shooting for the Dark Angels as most everything was hidden or locked in combat.  The bikes did manage to shoot and then assault the Tervigon to death and put a wound or two on the Trigon.  On the Eldar turn, the suncannon obliterated the other bike unit, while the Trigon and Fire prism whittled down Belials terminators.  The Crimson Hunter came on and killed a whirlwind, but just barely.  The Exarch upgrade saved it as he rolled 1,2,2,4 to hit and managed to strip the hull points off.  The Trigon charged in and killed Belial, but the last two terminators managed to take his last two wounds.  We ended up calling the game at that point as we were both pretty much out of troops and the new guy had to run.  It was fun, and the parts that did survive the beginning were really fun and effective.  Sadly I didn’t get to try a bunch of things as they all died early on.

A few observations.  I think we are going to see a return of mechanized Eldar.  Wave Serpents are really good, and the troops are just to squishy to be out.  The Wraithknight is amazing, and while there are some bad match-ups (poison) it is just extremely hard to kill.  Plasma guns need 5’s to wound!  I like the suncannon upgrade, but it runs 300 points to kit it like that.  I can see a place for the stock models though at 240 and it seems a fair price for the incredible toughness.  Guardians were pretty lackluster.  There is too much cover ignoring weapons and I wouldn’t count on them as my soul troops choice.  I think a unit or two of Wraithguard might be needed to provide some survivability along with Jetbikes for mobility.  The crimson hunter is pretty nice, but I really think it needs to exarch upgrade to make sure it can fill it’s roll.  Finally the Heavy slot is just amazing.  Pretty much everything in the slot will be effective.

To close, the game was a blast to play, and it really seems like the codex will have a lot of different builds that will be fun to play.  I can’t wait to explore it more as I get more games in.




Eldar Mymeara Crimson Hunter Finished

Eldar Mymeara Crimson Hunter Exarch
Eldar Crimson Hunter Exarch
Eldar Mymeara Crimson Hunter Exarch
Eldar Crimson Hunter Exarch
Eldar Wraithfighter and Crimson Hunter



Building and Magnetizing a Wraithknight

Here are some work in progress pictures of the magnetizing efforts for the Wraithknight. I can build any of the primary weapon systems and will be finishing the secondary weapons up this week. I will also add magnets to where the torso connects to the legs to allow it to break down but still have a solid base. The legs are also only partially glued for ease of painting and putting on a nice base.

Wraithknight with Suncannon and Scattershield

Wraithknight weapon options magnetized




Finished Hemlock Wraithfighter

I finished up the Wraithfighter and I just love how it turned out.  I can’t wait to paint the rest of the new models now.  I don’t know how well they were perform, but this is my favorite looking model in the army now.

Eldar Hemlock Wraithfighter
Eldar Hemlock Wraithfighter
Eldar Hemlock Wraithfighter
Eldar Hemlock Wraithfighter



Hemlock Wraithfighter

So I picked some new Eldar stuff up yesterday. The models I’m most excited about are the two flyers. I’m going to build one of each for now and see if it’s worth picking up a second of either later on. Still not done with all the detail work, but it’s coming along wonderfully.  An excellent kit and I can’t wait to build the Crimson Hunter as well.

Hemlock Wraithfighter Side
Hemlock Wraithfighter Side
Hemlock Wraithfighter Front
Hemlock Wraithfighter Top



Night Spinner WIP

Mymeara Eldar Night Spinner
Mymeara Night Spinner
Mymeara Eldar Night Spinner
Mymeara Night Spinner

I really enjoy painting the vehicles for this army and so after working on the Harlequins, decided to take a break and paint the Night Spinner up.  I absolutely love both the rules and look of this model.  Strength 6 large blast with rending, barrage, and causes hit units to treat next move as difficult and dangerous.  In 5th edition this was awesome as you had a 1/6 change of killing any model since no armor saves were allowed.  While not as powerful in 6th edition, the barrage rules got better and with the increase in infantry the large blast is really nice.  It’s also fairly cheap for an Eldar unit at 115.

I still need to do more detail work, including the pilot and gunner, and I need to find a windshield which I couldn’t find.  I’m also going to try and do a grey highlight on the black intakes to give it a little more depth.




Harlequins

Harlequin Troop
I decided to do the Harlequins in the Mymeara colors rather than in the traditional patterns.  Mostly because I don’t think I’m good enough of a painter to do the patterns, but also to let the army have a cohesive look.  I did use a lot of red and purple to have them stand out.



100th Post – Two Painted Armies

Too celebrate my 100th post on the blog, I figured I would get both of my armies out on the table I built and get some pictures. This is less than two years worth of painting. I’m really proud of what I’ve accomplished and it’s great to have a couple decently painted armies. I still have a lot of Eldar to finish, and have a bunch of detail work left on the Lamenters, but I’m pleased with my progress.